About me

A dreamer, an artist, an optimistic… I’ve always tried to express my creativity in many ways. Worked as a visual artist, front-end developer, interface designer but I found my true calling in Computer Graphics and Animation. The Art of Animation is a unique and wonderful way of Storytelling where you can turn reality into fantasy or make the impossible feel authentic right before the world’s eyes. It’s majestic!

work experience
volunteering
education
skills
work-experience

work experience

work-experience
February 2023 - February 2024

Animator

- The Spiderwick Chronicles - Season 1: Character and Props Animator
- Kalki 2898 AD: Character and Props Animator

February 2021 - February 2023

Senior Animator / Lead Animator

- Go Dog Go Season 4: Senior Animator from Aug/2022 to Feb/2023
- Fireman Sam Series 14: Senior Animator on Apr/2021, Lead Animator from May/2022 to Jul/2022
- In the Night Garden: The Zinky Zonk Specials: 3D Animator from Jan/2022 to Mar/2022
- Lego Friends: Heartlake Stories: 3D Animator from Sep/2021 to Dec/2021
- Fireman Sam Series 13: 3D Animator from Feb/2021 to Jul/2021

April 2020 - February 2021

CG Generalist

For Professor Maxwell's Atlas, Science, and Universe:
- modeled, lighted, and textured all 3d environments for VR experience;
- Prepared and exported the Maya scenes ready for import into Unity;
- animated and rendered Professor Maxwell's character for an online commercial;


For Bill NyeScience and Universe:
- modeled, lighted, and textured all 3d environments for VR experience;
- Prepared and exported the Maya scenes ready for import into Unity;
- modeled, textured and rigged Bill Nye AR character;
- created various 3d renders illustrations for BN Space book;

August 2019 - December 2019

3D Animator

Character Animator on Sonic The Hedgehog and Cats using Autodesk Maya to export Animation further down the pipeline using MPC's proprietary tools and Linux platform.

January 2019 - August 2019

Junior Animator

3D Creature Animator and Layout Artist on Daybreak Season 1 using Autodesk Maya, exporting assets into the pipeline using Hydraulx's proprietary publishing system on Linux OS.

October 2018 - December 2018

Freelance Graphic Designer

Attending to all of Display Overstock Client's needs, I designed and delivered various types of ready-for-print artworks including backdrops, banners, headers, podiums, and tv stands.

March 2018 - September 2018

Junior Animator Artist

On Greyhound (2020 launch, Apple TV), I worked on both Previs and Animation, mainly the movie's many vessels and digital doubles for the actors during the action sequences.

May 2017 - March 2018

Graphics Specialist / 3D Artist

As a graphic specialist, I was tasked to review, consult and ensure the client's artworks were within the company's quality control specifications, working together with DO's clients to achieve final approval for the graphics and send their product for print. Since some customers required design services to create their artwork, I would on occasion be the client's designer and work with them from the initial concept until final approval.

For the company Display Overstock, I was also tasked with designing ads, and manuals for the products and producing 3d renders for our website.

volunteering

volunteering

Spark CG Society

I began working as a volunteer at Spark when I returned to Vancouver beginning of 2017, starting at smaller events and getting called to bigger ones like Spark FX and Spark Animation. In 2018, I was promoted to Career Fair Coordinator for both Spark FX and Spark Animation.

volunteering
education

education

education
June 2014 - December 2014

Digital Character Animation

Full six-month program learning the basics of Animation, Body Mechanics, and advanced acting with also basic learning on modeling, texturing, lighting, rigging, and rendering.

Final Short Film: Routine Experiment

May 2012 - February 2015

3D Modeling and Animation

Post-graduation program with basic and advanced learning from modeling to final animation and comp.

Final Short Film: FixEd

January 2005 - June 2009

Industrial Design

Bachelor's Degree with focus on Digital Design. Final Project: Highlands Scottish Pub, a full branding and design proposal for a Scottish themed pub in Rio de Janeiro

skills

skills

skills
Autodesk Maya

Autodesk Maya

Years of Professional Experience: 5 years

zBrush

zBrush

Years of Professional Experience: 1 year

Arnold

Arnold

Years of Professional Experience: 1 year

Adobe Photoshop

Adobe Photoshop

Years of Professional Experience: 10 years

Premiere Pro

Premiere Pro

Years of Professional Experience: 2 years

After Effects

After Effects

Years of Professional Experience: 1 year

Animation

Animation

Years of Professional Experience: 4 years

Modeling

Modeling

Years of Professional Experience: 2 years

Lighting

Lighting

Years of Professional Experience: 2 years

Texturing

Texturing

Years of Professional Experience: 2 years

Video Editing

Video Editing

Years of Professional Experience: 3 years