A dreamer, an artist, an optimistic… I’ve always tried to express my creativity in many ways. Worked as a visual artist, front-end developer, interface designer but I found my true calling in Computer Graphics and Animation. The Art of Animation is a unique and wonderful way of Storytelling where you can turn reality into fantasy or make the impossible feel authentic right before the world’s eyes. It’s majestic!

Senior Animator
- Various Projects Creature and Character Animator

Animator
- House of David - Season 1: Creature Animator
- BC Security Commercial: Creature Animator

Animator
- Lego DreamZzz Season 3: Animator

Animator
- The Spiderwick Chronicles - Season 1: Character and Props Animator
- Kalki 2898 AD: Character and Props Animator

Senior Animator / Lead Animator
- Go Dog Go Season 4: Senior Animator from Aug/2022 to Feb/2023
- Fireman Sam Series 14: Senior Animator on Apr/2021, Lead Animator from May/2022 to Jul/2022
- In the Night Garden: The Zinky Zonk Specials: 3D Animator from Jan/2022 to Mar/2022
- Lego Friends: Heartlake Stories: 3D Animator from Sep/2021 to Dec/2021
- Fireman Sam Series 13: 3D Animator from Feb/2021 to Jul/2021

CG Generalist
For Professor Maxwell's Atlas, Science, and Universe:
- modeled, lighted, and textured all 3d environments for VR experience;
- Prepared and exported the Maya scenes ready for import into Unity;
- animated and rendered Professor Maxwell's character for an online commercial;
For Bill NyeScience and Universe:
- modeled, lighted, and textured all 3d environments for VR experience;
- Prepared and exported the Maya scenes ready for import into Unity;
- modeled, textured and rigged Bill Nye AR character;
- created various 3d renders illustrations for BN Space book;

3D Animator
Character Animator on Sonic The Hedgehog and Cats using Autodesk Maya to export Animation further down the pipeline using MPC's proprietary tools and Linux platform.

Junior Animator
3D Creature Animator and Layout Artist on Daybreak Season 1 using Autodesk Maya, exporting assets into the pipeline using Hydraulx's proprietary publishing system on Linux OS.

Freelance Graphic Designer
Attending to all of Display Overstock Client's needs, I designed and delivered various types of ready-for-print artworks including backdrops, banners, headers, podiums, and tv stands.

Junior Animator Artist
On Greyhound (2020 launch, Apple TV), I worked on both Previs and Animation, mainly the movie's many vessels and digital doubles for the actors during the action sequences.

Graphics Specialist / 3D Artist
As a graphic specialist, I was tasked to review, consult and ensure the client's artworks were within the company's quality control specifications, working together with DO's clients to achieve final approval for the graphics and send their product for print. Since some customers required design services to create their artwork, I would on occasion be the client's designer and work with them from the initial concept until final approval.
For the company Display Overstock, I was also tasked with designing ads, and manuals for the products and producing 3d renders for our website.

Digital Character Animation
Full six-month program learning the basics of Animation, Body Mechanics, and advanced acting with also basic learning on modeling, texturing, lighting, rigging, and rendering.
Final Short Film: Routine Experiment

3D Modeling and Animation
Post-graduation program with basic and advanced learning from modeling to final animation and comp.
Final Short Film: FixEd

Industrial Design
Bachelor's Degree with focus on Digital Design. Final Project: Highlands Scottish Pub, a full branding and design proposal for a Scottish themed pub in Rio de Janeiro

Autodesk Maya
Years of Professional Experience: 6 years

zBrush
Years of Professional Experience: 1 year

Arnold
Years of Professional Experience: 1 year

Adobe Photoshop
Years of Professional Experience: 10 years

Premiere Pro
Years of Professional Experience: 2 years

After Effects
Years of Professional Experience: 1 year

Animation
Years of Professional Experience: 6 years

Modeling
Years of Professional Experience: 2 years

Lighting
Years of Professional Experience: 2 years

Texturing
Years of Professional Experience: 2 years

Video Editing
Years of Professional Experience: 3 years